Compile - Cinema 4D launches with these 30 plugins. ![]() register 30 shader plugins: call RegisterShaderPlugin 30 times with different names, with incrementing PLUGIN IDS every time with allocated ShaderData.make ShaderData class with all just blank member function bodies and calls to super::.remove everything from cinema4dsdk except main.cpp.you have cinema4dsdk project, which complies and works fine.After update to this build there is a bug:
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